20 Great Things inside
Lingo in a Nutshell
Here are just some of the great things you'll find inside Lingo
in a Nutshell. Many can't be found in any other Lingo or Director
book:
- A complete Lingo Keyword Summary with twice as many entries as the
Lingo Dictionary (Chapter 18)
- A list of all the enumerated types for every single Lingo command,
not just inks, transitions and cursors (Chapter 16)
- The most thorough list of undocumented and misdocumented Lingo you'll
find anywhere (Chapter 17)
- Coverage of the Director.INI and Lingo.INI files which are rarely,
if ever covered in other books (Appendix D)
- Complete coverage of case-sensitivity and sort order (Appendix C).
You won't find this anywhere. Not Direct-L, not Macromedia's web site,
not anywhere.
- Complete coverage of the FileIO Xtra and even comparisons to the old
FileIO XObject (Chapter 13)
- Coverage of the MUI Xtra to create custom dialog boxes (Chapter 15
and on-line bonus Chapter 21)
- Coverage of the new Lingo for the Flash Asset, QuickTime 3 Asset, and
Custom Cursor Xtras included with D6.5 (Appendix B).
- Painstakingly complete coverage of the Lingo Symbol Table (Chapter
19 and on-line bonus chapter 22)
- Tons of stuff for new Linguists, including a complete explanation of
programming, (Chapter 1), and a list of error codes and what they mean
(Appendix E).
- An accurate and complete explanation of handler scope, variable scope,
and the event messaging hierarchy, including all the new messages in D6.
(Chapters 1 and 2)
- More coverage on mouse events than you will find anywhere, including
mouse-opaque behaviors, and dealing with the right mouse button. (Chapter
9)
- Complete coverage of keyboard events including all the key codes for
dealing with function keys, special keys, numeric keys, arrow keys, etc.
(Chapter 10 and Appendix A)
- A thorough explanation of lists, random numbers, integer and floating
point overflows, and how to create gambling games. (Chapters 6 and 8).
- Dozens of practical, working examples, including ones that correct
subtle errors in Macromedia's documentation, such as their incorrect search
and replace routine. (Chapter 7)
- An explanation of the special treatment of first parameters passed
to any Lingo function. (Chapters 1 and 2).
- How to use and not use recursion (Chapters 1 and 2) including several
examples of proper recursion with Lists and Math (Chapters 6 and 8).
- A sample debugging session teaching you how to use the debugger and
watcher windows to debug common Lingo problems. (Chapter 3)
- Complete coverage of time-outs and time units (for example the duration
of member uses different units for SWA, QT and Transition cast members).
(Chapter 11)
- Programming and debugging tips that help you to save time and effective
structure your project (Chapter 3)
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(The page last revised November 19, 1998)