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20 Great Things inside

Lingo in a Nutshell

Here are just some of the great things you'll find inside Lingo in a Nutshell. Many can't be found in any other Lingo or Director book:

  1. A complete Lingo Keyword Summary with twice as many entries as the Lingo Dictionary (Chapter 18)

  2. A list of all the enumerated types for every single Lingo command, not just inks, transitions and cursors (Chapter 16)

  3. The most thorough list of undocumented and misdocumented Lingo you'll find anywhere (Chapter 17)

  4. Coverage of the Director.INI and Lingo.INI files which are rarely, if ever covered in other books (Appendix D)

  5. Complete coverage of case-sensitivity and sort order (Appendix C). You won't find this anywhere. Not Direct-L, not Macromedia's web site, not anywhere.

  6. Complete coverage of the FileIO Xtra and even comparisons to the old FileIO XObject (Chapter 13)

  7. Coverage of the MUI Xtra to create custom dialog boxes (Chapter 15 and on-line bonus Chapter 21)

  8. Coverage of the new Lingo for the Flash Asset, QuickTime 3 Asset, and Custom Cursor Xtras included with D6.5 (Appendix B).

  9. Painstakingly complete coverage of the Lingo Symbol Table (Chapter 19 and on-line bonus chapter 22)

  10. Tons of stuff for new Linguists, including a complete explanation of programming, (Chapter 1), and a list of error codes and what they mean (Appendix E).

  11. An accurate and complete explanation of handler scope, variable scope, and the event messaging hierarchy, including all the new messages in D6. (Chapters 1 and 2)

  12. More coverage on mouse events than you will find anywhere, including mouse-opaque behaviors, and dealing with the right mouse button. (Chapter 9)

  13. Complete coverage of keyboard events including all the key codes for dealing with function keys, special keys, numeric keys, arrow keys, etc. (Chapter 10 and Appendix A)

  14. A thorough explanation of lists, random numbers, integer and floating point overflows, and how to create gambling games. (Chapters 6 and 8).

  15. Dozens of practical, working examples, including ones that correct subtle errors in Macromedia's documentation, such as their incorrect search and replace routine. (Chapter 7)

  16. An explanation of the special treatment of first parameters passed to any Lingo function. (Chapters 1 and 2).

  17. How to use and not use recursion (Chapters 1 and 2) including several examples of proper recursion with Lists and Math (Chapters 6 and 8).

  18. A sample debugging session teaching you how to use the debugger and watcher windows to debug common Lingo problems. (Chapter 3)

  19. Complete coverage of time-outs and time units (for example the duration of member uses different units for SWA, QT and Transition cast members). (Chapter 11)

  20. Programming and debugging tips that help you to save time and effective structure your project (Chapter 3)



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Copyright © 1996-1998. Bruce A. Epstein. All Rights Reserved.

(The page last revised November 19, 1998)